Fast-Play Sudan Rules
Turns
In a turn a player can activate all their units and undertake the following actions:
Move, Shoot, Close Combat.
Move
Basic movement is 8 “. Linear features halt movement and can then be crossed the following turn. If the feature is occupied, close combat is required to cross. Mahdists may only Move or Shoot; Egyptians may move 4” and shoot.
Close Combat
Close Combat occours at the end of a players turn. Resolved using opposed dice rolls. Loser is killed or wounded. Ties ‘rebound’ figures 1”.
Unit
|
Close Combat Factor
|
Mahdists
|
+1
|
Officers, Characters
|
+1
|
Egyptians in Open Order
|
-1
|
Defending an obstacle
|
+1
|
Shooting
Shooting is done at 1 die per figure.
Unit
|
1D6
|
Maximum range
|
Egyptian Regulars
|
5-6
|
24"
|
Jehadiy’ya
|
6
|
+1 on dice rolls if target is in close order (figure bases touching). Mounted commanders, generals &c are always in open order. Gun crews are in open order.
+1 on dice rolls if firers are in close order.
Support Weapons
Weapon
|
Dice
|
Crew (min)
|
Notes
|
BL Artillery
|
4D6
|
4 (2)
|
Indirect fire, minimum range 10”, or direct fire; no maximum range
|
MG’s
|
6D6
|
2 (1)
|
Morale
To move into close combat a morale test must be passed. Roll 2D6/1D6 for Mahdist infantry/cavalry (2D6+4/1D6+4 for Egyptian infantry/cavalry) aiming for equal or less than the number of figures in the unit. If failed the unit is halted.
Otherwise, the 50% rule applies.
Reinforcement
Mahdist units can reinforce during a round. To do so they must remain halted for a turn and can reinforce by 1d6 figures. Unit size is capped at 30.
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